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City

I have created this work using all the skills that I have learned over the period of last 12 months as a 3D Artist. I have used the Low poly look to keep the city simple and clean. There are 6 sectors within the city. Each portion has been designed with extreme care and detail. I am also working on a skybox that I would make the city look better. The sectors are as follows-

  1. A Hospital

  2. Hi-Rise towers

  3. A farmhouse

  4. Houses for the civilians

  5. Landmark monument in the city

  6. Shopping and Food Courts

Go on this link to see the model in sketchfab

https://sketchfab.com/models/46472f5696ab4a75acc94244be866d09

Greener Grass

This is the latest game that I have worked on. This game was created by our “Creative 7” which is our group that had two designers, a 2D Artist and a 3D Artist( that’s me) and three programmers. I have also led this group as a "Project Leader.” While working with other groups in the past we had faced issues while working as a team, so this time I decided to lead the team and besides my role as a 3D Artist, I was managing intergroup conflicts, while having empathy for the team members. I spoke to them on a "one on one basis” to understand their challenges and help them overcome the same. This way I was successfully able to inspire and motivate my peers to work towards our common goal that was to deliver a creative game that was creating awareness as well is fun to play. Launching this game was a proud moment for us as we could do this only as a team.

 

 

The game is Greener Grass and this is a free to play serious game creating awareness about Circle Economy. This is already in the play store as an early access game. Currently, we are working on releasing patches and by the end of this month, the game will come out of early access. The game is fun to play, engaging and an educational game creating awareness about the circular economy to students and young professionals. We are also proud of the fact that we already have 150 users checks on unity analytics. (You can download this game from the play store 

 

Together To The top. 

Together to the top is a local multiplayer game Our game’s concept, shifts the typical goal of survival games and focuses on a different, but still simple objective.  Players need to use the different tools, in the form of crates, trees and buildings, generated around them in order to reach a moving platform above them. Moreover, players can choose how to spend their time and resources in order to do that.  For an extra layer of choice and emergence, every player has a gun, that they can use to shoot and delay other players.

 

For this project game, I was the sole artist for this group. Therefore I wanted to keep the environment and the character simple and basic and I went for a low poly cartoon style.

Dungeon

In this project, the whole class had to make a dungeon by pre-made unity assets. All these assets are used for educational purposes. There were two main challenges for this assignment, the first being that all of us had to keep our style, lighting and, proportions similar as one person’s tiles cannot be different from another person’s. We are obviously allowed to play around with the assets, but the general theme of the dungeon cannot be disrupted. As the objective of the project was to put all our tiles in a scene and see how it looks. The second task was to communicate with all other artists, as we had to set rules and guidelines of what people had to make. In the end, it was a fun little experience and we were successful in making the whole dungeon. These are the three tiles I have made for this assignment.

The Sponza

This was part of a university assignment. Our job was to light The Sponza building with at least a real-time directional light and some baked point lights. - real-time global illumination using Enlighten2 - correct placed light probes for illumination of dynamic objects. - a couple of spheres [rigid bodies, own PBR materials] to push around the level. - correct collisions. - no visible artifacts. - decent framerate [visual quality <> performance]

Chateau

In this assignment I have implemented: - LOD0> with my own material/textures applied - LOD1 > with my own material/textures applied [including a normal map for the bricks.  The assignment has decent lighting - at least one directional light. Physics first person controller [standard Unity asset] - correct collisions. - no visible artefacts and decent framerate [quality <> performance]

Endless Runner Game

 This is University assignment and this is work in progress. Our task is to resin a game on a theme. I have chosen endless runner game, called “Trash Dash” and the theme of the game should fit in as a Ninja game.

Island

 This is a cool abstract island based on a Ninja theme with a tall temple, hot air balloons, and huge cherry blossom tree. I had a lot of fun making this asset as I tried to combine different assets to create a whole scene. 

 

You can check out this model on sketchfab - 

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https://sketchfab.com/models/7c66b6085c424c1f988f3888fc290a03

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